“The Guild 2 – Renaissance” begins in the last day of a dark age when clergy and nobility had a stranglehold over all of Europe and the vast wealth of a few noble families was obtained through the blood and sweat of the commoners. This is the onset of the Renaissance, an age of adjustment where ‘common’ people gain valuable individual freedom – and an age where trade, art and artisanry begin to bloom. More and more common people learn how to read and write, and the gentry loses many of its privileges. Now however, as the 14th Century draws to an end, the first rays of a shining new age appear on the horizon: Common artisans and traders are gaining wealth and influence. “The Guild 2 – Renaissance” invites the player into a fascinating age of societal change. Can you keep up with this challenging new age?
Nine completely new careers (character classes) allow the player unprecedented freedom in creating the ultimate Guild 2 dynasty: Mercenary, undertaker, mason, entertainer, innkeeper, banker, miller and the fruit farm proprietor.
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